
Aphotic Barrier - Increase defense after exiting Shadow Form.Can be used to extend Shadow Form duration. Accumulation - Gain more Shadow Energy by dealing Critical hits.Drought - Attacking enemy with unarmed attacks prevent them to gain Shadow Energy or entering Shadow Form.Rising Tide - Gain more Shadow Energy by dealing 3 (or more) hits combo.Secret Ritual - Inflict Poison status with a Shadow Ability attack.


Taking damage recharges the Shadow Energy bar faster than dealing damage. The bar is recharged by dealing or taking damage. The bar is located under the health bar, and both the player and the opponents start a fight with the bar filled halfway through, unless enforced by a fight rule or modified with Perks. Shadow Abilities can only be used while in Shadow Form the character can enter Shadow Form when the Shadow Energy bar is fully charged. Some enemies can still use an ability despite not equipping the required gear. However, this only applies to the player and most enemies, while a number of enemies are excepted. In order to use a Shadow Ability, a piece of gear that carries the ability must be equipped.

Normally, Shadow Ability cannot deal Head Hits or Critical Hits (with some exceptions). It also can stop the Legion's "temporary uninterruption" interval.

Shadow Ability cannot be blocked but may be dodged. 7 List of Ranged Weapon Shadow AbilitiesĬharacters using various Shadow Abilities.
